Gareth Edwards on the Star Wars Designs Used in Rogue One
SFX Magazine has its Rogue One issue out on stands now, and with it come some great new insights on the film and its production. One particular point of interest is an interview with Gareth Edwards discussing the design of in universe technology.
Because Rogue One slots right into the middle of the existing Star Wars timeline, getting the design of the universe just right is critical for fan acceptance. Gareth Edwards talked about the misconceptions about Star Wars tech and how just because this is a space movie in a galaxy far, far away doesn’t mean that this is all sci-fi. Games Radar has a write up on the SFX piece.
“In your brain you think Star Wars is 50% sci-fi and 50% historical/real world, but it’s really like 90% historical/real world and 10% science fiction…To the point where when they were designing all the weapons and the guns, one of the first faux pas I committed is they would show me ideas for guns for Deathtroopers,” he continues. “They’d have all these different designs and you’d say, this one feels too antiquated, this one feels like something they’d have in World War 2. They’d say that’s exactly the Stormtrooper weapon from A New Hope. [Back then] they were just grabbing real world guns and costume, and just doing a little thing to it that made it feel like Star Wars – if you go too far it’s Flash Gordon, or it’s Star Trek.”
Edwards also talked about the house style of Star Wars and the consistency of certain aesthetics across all of the films:
“If you look at the [original designers] Ralph McQuarrie and Joe Johnston and everyone else, they have a certain aesthetic that they can’t shake off, and it’s really great. You see a lot of repetitive shapes and ideas. An obvious one is that the Death Star looks very similar to the top of R2-D2’s head. It’s got all the same proportions, and you see these shapes recurring throughout, so the trick was to try and look at those shapes and subconsciously copy them and put them into designs.”
Finally, Edwards also discussed the process of coming up with the new hero ship, the U-wing.
“It’s like a dream situation to be trying to come up with the ship you didn’t see in the original trilogy that feels like it might exist. That took ages, about six months. There were literally thousands of designs – we didn’t go, ‘Okay, let’s design a U-Wing’ It’s let’s do whatever looks good and then we’ll pick a letter of the alphabet that it most looks like!”
Source: SFX Magazine via Games Radar