Lucasfilm Hiring CGI Creature Rendering Staff.

Yoda CGI wireframe

 

Are you ready to put your creative skills to the test, designing the next General Grievous or rendering the next  Yoda for the new Star Wars films? This may be your big opportunity!

 

More after the jump…

 

LucasFilm Recruiting has two new tweets up with hiring announcements for ILM’s creative team. Ambitious CGI creature designers, take heed!

 

 


 


Of course, ILM works on plenty of projects other than Star Wars, so we probably shouldn’t read too much into their latest recruitment efforts. ILM’s Vancouver location was opened this past March after Pixar vacated the 30,000 square foot Gastown facility in late 2013. They have a pretty full plate, working on films such as Warcraft and the new Jurassic Park in addition to the upcoming Star Wars movies.

 

That being said, it’s always encouraging to see ILM hiring creature designers. And whoever lands these jobs will undoubtedly have the chance to do work on the new generation of Star Wars film over the next decade or so.

 

Get your portfolios and resumes polished up and ready to go, folks! ;^)

 

(Thanks to TIDMADT in The Cantina for the heads up on this!)

 

+ posts

32 thoughts on “Lucasfilm Hiring CGI Creature Rendering Staff.

  • November 19, 2014 at 7:10 pm
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    If only I had a resume and portfolio to support this opportunity.

  • November 19, 2014 at 7:10 pm
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    Once again ..I’m living in the wrong city.

  • November 19, 2014 at 7:12 pm
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    seems like everyone is doing something for this film , i know theres a few different people working for different compaanies in a north western uk town who have been saying for months that they have been doing some small bits and pieces of cgi to some extent for it. may just be some pre viz or actual film stuff , i dont know.

  • November 19, 2014 at 7:49 pm
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    Just to be clear– Creature TDs (Technicial Directors) work on digital creatures.

    • November 19, 2014 at 8:25 pm
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      You’re absolutely right. I was under a bit of a time crunch this morning and didn’t dig deeply enough. Sorry about that. Thanks for letting me know.

  • November 19, 2014 at 8:11 pm
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    start the CGI hate in 3, 2, 1….

    • November 19, 2014 at 9:23 pm
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      Nope. Good looking CGI in a real-life environment can be absolutely beautiful.

      • November 20, 2014 at 2:33 am
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        Or turn out just like Jar Jar in Ep. 1

        • November 20, 2014 at 11:41 am
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          CGI is still in its infancy since 1969 so lighten up. Dennis Muren has even said that films may appear dated by the renderings of the time.
          People to this day want to point out anything like people did in the fifties about “traveling mats” .
          Some things will never change, but for 1999 Jar Jar was still an impressive feat even though Plinkett wannabes care to cry about his character.
          CG Arnold or Jeff Bridges were damn close examples of a threashold artists are about to cross and the next ten years shall be interesting.
          I’m happy with what the artist have accomplished thus far.
          You could be watching cardboard cutouts on string and hand puppets menacing plaster and cellulose dioramas done the old way, where the bar was set at “good enough”.
          Appreciate what you have and strive for better respectfully.

      • November 20, 2014 at 8:33 am
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        agreed, like the cgi in Game of Thrones. Watching the CGI making-ofs they released some time ago I was stunned by just how many things are CGI on that show. I’m not talking dragons or stuff, but things that I thought would be real things and real people. So, if it’s just the background details, CGI can help make an environment look even more real. However, I hope very much that any major characters are either people or puppets. Because neither JarJar nor Yoda were real enough for me to get really invested in in the PT. (Mind you, the characterization didn’t help that at all – I wasn’t invested all that much in Qui Gon either.)

    • November 19, 2014 at 9:27 pm
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      Now!
      Long live to model making and practical effects!!

    • November 19, 2014 at 9:28 pm
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      Lobot is not only “another skywalker” he is also 100% CGI…..

  • November 19, 2014 at 8:13 pm
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    This would be my dream job! If only i wasnt busy killing jedi scum…

  • November 19, 2014 at 8:28 pm
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    “Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.”

    This is a CGI position. Dealing with soft body dynamic simulation. Like the Hulk, Apes, Gollum, Yoda 😉 etc.

    • November 19, 2014 at 8:30 pm
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      Thanks, man. I’m in the process of making the necessary changes to the article as we speak. ;^)

  • November 19, 2014 at 8:35 pm
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    This has nothing to do with practical effects.

  • November 19, 2014 at 8:37 pm
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    Calm down, folks. I realize that both of these positions are for CGI artists.

    As I’ve mentioned already, I’m in the process of fixing the article to reflect this.

  • November 19, 2014 at 8:58 pm
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    Okay… got the article updated, and all mentions of practical creature design are now gone.

    (I should have looked more closely at the job ads themselves when I first wrote this up this morning. Sorry about that…)

  • November 19, 2014 at 10:04 pm
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    “Designing the next General Grievous” :rolls eyes:

    • November 19, 2014 at 10:56 pm
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      General Grievous was a pretty great creation, IMO.

      • November 19, 2014 at 11:56 pm
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        Bufff!
        Not in my opinion man.

        • November 20, 2014 at 1:33 am
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          Grievous had potential but he was under-used. I think Griev’s specific case they would have been better served switching to practical, the biggest problem with greivous i think is his light/shadow rendering, coupled with an already outlandish design, it just wasn’t believable.
          That said, I’m still puzzled why they took Greivous’ ONE COOL SCENE (the chase on utapau w/ Obiwan) and edited it into four short sequences interspersed amongst politics scenes. I think Revenge of the Sith is in much greater need of reediting than Phantom and Clones combined. Has anyone gotten around to just showing the chase-scene in it’s entirety? I fact come to think of it EVERY fight scene in Revenge is super-edited except for the Climax, like i know he wanted to make it consistent with Return’s Sidious/Ewok/Lando triple climax, but this pacing is just ridiculous.
          And then when Ben/Grievous duel ends, it just side-swipes with no real comment from obiwan or anything, it’s like the DVD saying “whatever Grievous is taking too much time out of the plot so moving on”
          wasted opprotunity

  • November 20, 2014 at 2:25 am
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    How come, “string”cgiYoda looks more like old Yoda from TESB than the finished cgiYoda?? 😀

  • November 20, 2014 at 3:52 am
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    I always wanted to be a concept artist for SW movies. Just no way of reaching anyone who are responsible to look at my works before it got sent back. Shucks!

  • November 20, 2014 at 4:06 am
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    I could have sworn I saw one of these tweets earlier today or it was a different one. Had something to do with puppets and it was #TheForceAwakens. I quickly closed it out and now I can’t find it. Wondering if they deleted it. Or maybe they deleted it and resent it with different wording?

  • November 20, 2014 at 5:13 pm
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    You don’t have to pick a side… you can support practical and CGI effects! I know I do.

    Hopefully it’s a beautiful mix that creates awesome immersion.

  • November 20, 2014 at 7:00 pm
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    Grievous is a robot which is hard surfaced so he technically is an industrial creature minus his cloak which has cloth simulation. CGI has come a very long way since the prequels. I also think they might be combining practical with computer. Recently during the ILM opening in London one of the technical directors said that JJ having a lot of practical stuff in the shots helps the VFX artist match what is really there. I can imagine that big six legged sand creature being enhanced with some digital fx for example. I think this is really exciting because this movies using everything at its disposal for what’s appropriate to make something look real. I think this will be the most realistic look into the Star Wars universe we have ever seen! Fingers crossed.

  • November 20, 2014 at 7:21 pm
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    Naturally, Yoda will be digified to remain consistant with the rest of the saga. They’ve already done tests with ESB training scenes.

  • November 20, 2014 at 7:44 pm
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    I’m just a 3 hour drive from ILM’s Vancouver facility.

    Wouldn’t it be the coolest thing to tell people i worked on Star Wars?

    Sigh**… my skill set isn’t right for applying for this job.

    (Although… one of the lead concept designers for Episode VII borrowed my Wacom stylus (*hint: he also designed Darth Maul). I still have his hand drawn thank-you note. That’s worth more to me than an ILM paycheque any day).

  • November 21, 2014 at 12:38 am
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    I think the antagonist has to be a non-human, the Sith Lord Darth Maul (death), or the movie will disappoint, because we will not have another Darth Vader or Lord Sidius, humans antagonists, the antagonist needs to innovate: A sith and demonic devil and very powerful.

  • November 21, 2014 at 12:41 am
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    Darth Maul is death, im asking other creature !

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