Star Wars Battlefront News Roundup: Scarif Trailer, Sequel Will Be “Much Bigger”.

rogue-one

The last Star Wars Battlefront expansion (Rogue One – Scarif) now has a full trailer. In addition, EA’s CFO Blake Jorgensen recently revealed at a shareholder meeting that the company’s DICE division are committed to bringing players a much larger Battlefront experience with the game’s forthcoming sequel.

 

 

From Gamespot:

Jorgensen [also] discussed the upcoming Star Wars Battlefront sequel. Some criticized the game for not going deep enough, something that Jorgensen acknowledged in the past and again today. “If there was criticism, they just wanted more,” he said. “So we’re taking that criticism to heart as we build the next game and trying to address any of the issues that they had.”

The first Battlefront, which shipped 14 million copies to become one of the best-selling Star Wars games in history, focused on characters and locations from the original trilogy: Han Solo, Luke Skywalker, Leia, Darth Vader, etc. The sequel, however, will leverage “the new movies,” Jorgensen said (repeating what he said earlier), which should give the game an opportunity to reach a wider audience. Overall, Jorgensen described [the sequel] as a “much bigger, much more exciting Battlefront.”

The game, which has not yet been formally announced, is reportedly due out in fall 2017. It’s being made by EA-owned studios DICE and Motive Studios.

Battlefront was quite notably not without its fair share of criticism, and it’s good to know that the people at DICE plan to confront it head-on with the next game. On another note, Jorgensen also mentioned that DICE have also opted to wait on releasing another new Battlefield game until at least 2018, meaning that their focus on game development will almost entirely be on the Battlefront sequel for the foreseeable future. Given that Battlefield 1 DLC is the only other thing that they have to work on, this comes as a sharp contrast to the environment at the time that Battlefront was in development – at the time, the company had to divide its resources between DLC for an existing Battlefield game, a Battlefield spin-off, Battlefield 1, and the Mirror’s Edge sequel. If there are more hands on deck for the next Battlefront game this time around, then it isn’t going to be very hard to imagine how much larger it will be compared to its predecessor.

 

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Grant has been a fan of Star Wars for as long as he can remember, having seen every movie on the big screen. When he’s not hard at work with his college studies, he keeps himself busy by reporting on all kinds of Star Wars news for SWNN and general movie news on the sister site, Movie News Net. He served as a frequent commentator on SWNN’s The Resistance Broadcast.

Grant Davis (Pomojema)

Grant has been a fan of Star Wars for as long as he can remember, having seen every movie on the big screen. When he’s not hard at work with his college studies, he keeps himself busy by reporting on all kinds of Star Wars news for SWNN and general movie news on the sister site, Movie News Net. He served as a frequent commentator on SWNN’s The Resistance Broadcast.

100 thoughts on “Star Wars Battlefront News Roundup: Scarif Trailer, Sequel Will Be “Much Bigger”.

  • December 1, 2016 at 11:11 pm
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    As a fan of the original two games I am having a blast on the new Battlefront. My daughter is enjoying the game as well. The price tag for the game and the season pass WAS a bit much but I bellied up to the bar anyway. Curse you Star Wars!

    • December 1, 2016 at 11:35 pm
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      I paid almost full price for both and have no regrets. The only people complaining are those who didn’t pay for it anyway.

      • December 1, 2016 at 11:38 pm
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        *Citation needed.

        • December 2, 2016 at 1:16 am
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          Many of the people here who have complained about it almost always state they didn’t purchase it.

          • December 2, 2016 at 1:36 am
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            and many who bought it also complained. it goes both ways.

      • December 2, 2016 at 12:03 am
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        Yep – I love the graphics and gameplay, knew it was mainly online at purchase, but wanted it anyway. No one forced me…..

  • December 1, 2016 at 11:29 pm
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    With all due respect there is absolutely no excusing EA pushing out a half finished game at full price, much less charge 50 more bucks to get the rest. I don’t care how busy dice was, that pure greed on EA’s part.

    • December 1, 2016 at 11:34 pm
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      Uh…you can get the full game with all DLC for $40 now.

      • December 1, 2016 at 11:36 pm
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        Uh… a year later. And it’s not even worth that.

        • December 1, 2016 at 11:54 pm
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          Then don’t buy it. I paid almost full price for the vanilla game and Season Pass and I have not been disappointed. People are acting like DICE is forcing you to buy this game.

          EDIT: If you don’t think Battlefront+all DLC is worth $40, what is?

          • December 1, 2016 at 11:59 pm
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            thats great, but guess what a lot other people bought it and felt ripped off. that is the crux of the argument.

          • December 2, 2016 at 12:18 am
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            Did you ask for your money back?

          • December 2, 2016 at 1:23 am
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            i sent it back to them in bag of flaming cat poop.

          • December 2, 2016 at 1:15 am
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            Other people had much too high of expectations. The game is fine, it’s just not outstanding. They’ve added plenty of free content to make up for release.

            Battlefront 1 & 2 were not good games either. But everyone likes to look at them through rose colored glasses. Which is hilarious. You can load one up now and see what garbage it was. The art direction was the only thing they had going for it.

          • December 2, 2016 at 1:25 am
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            i’m not saying they were the best games of all time, but they were actual games. not half of a game that you needed to get the rest on layway. and of course they can add free content now, they already made their money on release.

          • December 2, 2016 at 1:28 am
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            hyperbole aside, i found most the game modes pretty boring and the lack single player stuff really hurts it. in comparison to some the great shooters that came out this year(ie doom, battlefield) it is really lacking in the game play department.

    • December 1, 2016 at 11:59 pm
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      Again: it was likely a mandate that they get the game out before TFA was released.

      • December 2, 2016 at 12:00 am
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        so if disney rushed out a shit movie because of an artificial timeline would you be just as forgiving? hell no. and this is worse because a movie only sets you back 10 dollars not 60!

        • December 2, 2016 at 12:02 am
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          I never said anything about being forgiving. But you keep saying stuff like “pure greed on EA’s part” and I don’t think that’s the case.

          You can still be as annoyed with them (though a year later, you should probably try to move past it by now) as you want, but calling them greedy doesn’t seem accurate given the likely realities of the situation.

          EA is not dumb. They knew people would think it is light on content.

          And here they are, addressing those complaints and saying they will fix them.

          And still people complain.

          • December 2, 2016 at 12:05 am
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            i would move on if they didn’t keep throwing out bullshit excuses. “oh we had to get it out by TFA.” “Oh, dice was too busy.” boo freaking hoo. they could have waited or, and this is a novel concept, apologize. but they won’t do either because EA has their hands too deep in our ass wallets. get out of my ass wallet, EA!

          • December 2, 2016 at 12:09 am
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            They aren’t making excuses. I was saying there was likely a business agreement that required them to hit that date.

            And if so, that’s one they can’t miss. But you call it a “bullshit excuse”, when it is actually not. It would be the exact reason they did it.

            Why should they apologize? They released a game and no one forced you or anyone else to buy it. It wasn’t a secret when reviews came out that it was light on content. Personally, the content didn’t bother me as much as the bad gameplay. But I bought it and played it and it was meh.

            But I am not owed an apology. I made a conscious decision to ignore everything I had read about the game.

            You took EA’s hand and put it in your ass wallet and now you are mad about it?

            They didn’t steal from you. You bought a game and it was bad. Life sucks sometimes. Move on and don’t buy the next one until you are sure that they address the issues you had.

            Or buy it anyway and then whine for a year online.

            it’s your choice, but I warn you not to underestimate my powers.

          • December 2, 2016 at 12:16 am
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            what world are you living in and do they have a version of caffeine there that isn’t addictive? lucasfilm pushed have back TWO movies because they weren’t ready. they didn’t care about the release dates that had been set years in advance. the films weren’t going to be up to their standards so they waited to make them better. And there was MILLIONS more people waiting with baited breath for those than battlefront. Yet EA was unable to push back a freaking game? Bull freaking shit. All they wanted was to cash in on TFA, regardless of quality of the game. and yes as a business they are entitled to do so, but as a consumer, i’m entitled to ride their ass and make sure it never happens again.

            They have failed me for the last time…

          • December 2, 2016 at 12:22 am
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            You clearly aren’t grasping the very simple point I am making and I am ending it here because I will just continue wasting my time trying to reason with someone clearly blind with rage.

            But one more try: Disney likely MANDATED to EA that if they do this game and get this license, the game HAS to be out before TFA releases. EA COULDN’T delay the game if that’s the case and it likely is. Disney wanted a game to tie-in with the movie.

            So you can make all the examples about Lucasfilm delaying movies all you want, but it’s not the same thing I am talking about here. Battlefront was part of the marketing in bringing back Star Wars and it worked.

            I will let you have the last word b/c I am done with this pointless endeavor.

          • December 2, 2016 at 1:28 am
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            There is no evidence either way haha. Maybe it was a mandate from Disney/LF (not in character), maybe it was DICE wanting to cash in on TFA. Either way, a 6 month delay wouldn’t really have killed sales. Indeed, a Rogue One corresponding release would be more theme appropriate.

            The game is not what it could have been and they need to make the next one better. I’m looking towards Visceral’s project anyway.

          • December 2, 2016 at 1:35 am
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            dude, buddy, pal, what is your deal? why do always have to ruin a great argument? (also, you engaged me first so you only have yourself to blame).

          • December 2, 2016 at 2:21 am
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            Because it’s more fun, when people don’t immediately capitulate to your obviously superior argument, to heave a dramatic sigh, throw up your hands and be condescending. Duh-doi, Dux.

          • December 2, 2016 at 2:48 am
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            It’s not about capitulating, it’s about not responding to what I actually wrote instead of just saying the same old thing over and over again, which doesn’t make a fruitful discussion.

            Duh.

          • December 2, 2016 at 3:47 am
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            Debating and arguing in and of itself is fun for me. I don’t mind a slings and arrows along the way.

          • December 2, 2016 at 2:47 am
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            Because repeating the same points over and over only for you to ignore them is senseless. I’m not running away. I made my points, you chose to ignore them instead of refute them, so there is nothing further to be gained here.

          • December 2, 2016 at 3:10 am
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            Wow, that’s something else. Do feel better now, bro?

          • December 2, 2016 at 3:31 am
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            Who forced you to buy the game, Dux? Did you order the code red? I WANT THE TRUTH.

            Actually, don’t bother. We are done here.

          • December 2, 2016 at 3:45 am
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            “You can’t handle the truth!”

            Just admit it, you love arguing as much as I do. If you just didn’t take it so personally I think we’d get along swimmingly. Either way, I’ll catch you later. XoXo.

          • December 2, 2016 at 1:59 am
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            I agree that there likely was a deadline imposed by LFL, but here’s the thing though – I’m not sure that explains what we got with BF. It’s not like the game was broken at launch; it’s not like it was buggy. The mechanics of what everything they wanted to do there seem like they’re solid and well implemented. If this was a case of deadline, I would have expected a broken game, suffering from obvious lack of play-testing and bug hunting, as that’s the last part of development. What shipped however was a very polished package, just lacking a LOT of content. Content which started being added within weeks. The way I read that scenario is that leaving content out in favor of releasing pay-to-play DLC was a business decision rather than simply running out of time

          • December 2, 2016 at 2:46 am
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            That is quite possible.

            It’s also possible that they knew they could make a polished, sort of half game, rather than have a buggy one with more content. They might have stopped creating new content much sooner than needed. There is a lot we don’t know and I didn’t care for the game much myself. Here’s hoping the next one is better.

          • December 2, 2016 at 2:07 am
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            Mandates don’t excuse a poor game. I understand, but I don’t like it.

          • December 2, 2016 at 2:45 am
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            Understood. I have no issue with people being unhappy with the game, just as long as they understand the realities instead of just stooping to “GREEDY!”

  • December 1, 2016 at 11:36 pm
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    Go fuck yourself, Blake Jorgensen. “If there was criticism”? As if to say “Well, I didn’t see anyone hating our amazing game you should all buy! You should give us more money though because whatever problems you might have had with the other one are going away probably doubtfully, so GIVE US ALL YOUR MONEY!” Fuck right off.

    • December 1, 2016 at 11:59 pm
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      He addresses your complaints and you still act like this?

      Gee, and they say gamers are entitled.

      • December 2, 2016 at 12:32 am
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        I think his point… if a bit harsh is that he’s making light of a ton of complaints the game got. Content was the major one but there were many more like shallow gameplay, balance issues and such. We all know why this game suffered… it needed a lot longer to cook but they had to take advantage of TFA so… it is what it is.

        • December 2, 2016 at 2:49 am
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          My main issue is that it plays like a Battlefield game, which I despise.

      • December 2, 2016 at 12:35 am
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        No no, there’s a difference between “addressing complaints” and “trying to appeal to a demographic for your own sake”. What Battlefront pulled was severe disrespect to the consumers and players alike. Okay cool, some players liked it. EA still charged full price for half of a game, the DLC aside. And this isn’t the first instance of Blake being an idiot on the PR stage, remember “we didn’t think kids would know about World War 1”?

        Blake should stay in his financial office and off of the PR stage.

  • December 1, 2016 at 11:54 pm
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    More single player please.

  • December 2, 2016 at 12:23 am
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    Well they have a lot to prove. I’m going to need hard numbers before I even consider buying this. Like number of maps, modes and vehicles. I mean you know the trailer will be beautiful but that means nothing in the long run…

    All the negativity aside… I’m excited at the idea of Episode 7 content. I really do love the new iTroopers. I call them that out of love 😛

    Still not sold on their walkers but we haven’t really seen them clearly.

    • December 2, 2016 at 12:37 am
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      I want a Battlefront game that does what its goddamn predecessors did. Real-time vehicular combat, ground and sky. Actual singleplayer content. Some effort in the multiplayer progression mechanics. Don’t tell me DICE can’t do it, they’ve been doing it since Battlefield 3.

      • December 2, 2016 at 12:39 am
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        Christ, Lucasarts did it with the power of the original XBOX. I would have been happy with a straight graphic update of the original game.

        • December 2, 2016 at 1:20 am
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          Lucasarts didn’t make Battlefront 1 & 2, Pandemic did.

          And this is a straight graphic update of the original game. It has the same level of depth that game did.

      • December 2, 2016 at 12:52 am
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        Give me a break. Battlefront 1 & 2 were sub par games. They barely did anything you just said.

        • December 2, 2016 at 1:41 am
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          You’re… really living up to your username, just saying.
          Not to say the originals were amazing, but fuck, they had more to them than BF2015. They had singleplayer content. They had stuff to do outside of a few modes of multiplayer with pitiful progression mechanics.

          • December 2, 2016 at 2:12 am
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            The content was not single player. It was bots. Same maps, nothing else added. The AI would literally line up in front of you to head shot a stream of enemies.

            They were a joke. Sorry to remind you.

        • December 2, 2016 at 11:45 am
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          Why do I get the feeling you out played them after the fact, at the time they were good.

          • December 3, 2016 at 4:42 am
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            No, they were not. They were games ported from the XBox and PS2 at the end of those consoles very long life cycle.

            The maps were small and poorly designed. The game play beyond simplistic. There was no recoil on any weapon, or even a scatter radius of shots. Every “mode” the game had used the same maps you used in any other mode, and if it was single player, bad AI.

            Great art direction. Felt like Star Wars. People were happy about that. The games themselves? Atrocious.

  • December 2, 2016 at 12:36 am
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    It sold just because of the Star Wars brand….under the name it was a crappy arcade game with no depth whatsoever…

    • December 2, 2016 at 12:38 am
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      As much as I hate SWBF2015 and EA, I’ll at least say that it was GORGEOUS.

      But I’m not willing to pay $60 for just gorgeous. That should come standard with a full game.

  • December 2, 2016 at 12:37 am
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    Has anyone bought the ultimate edition yet? I’m still wondering if they expanded local co-op and SP to cover more than the walker assault and star-fighter squadron modes, and if they’re still confined to just the base game levels or if they’ve been added to the DLC packs.

  • December 2, 2016 at 1:15 am
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    No thanks. The sequel will be the new movies only, with no OT and no PT stuff. No thanks, EA. Shove it.

    • December 2, 2016 at 1:22 am
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      i’ve had enough of OT personally. but yes, bring back the damn clone wars already.

  • December 2, 2016 at 1:19 am
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    I was going to buy a PS4 just for this game. Games and consoles are mega expensive in Australia and I can live with my older console. When the first major playthroughs came out and they revealed that there was no story mode, conquest or space battle and AT-ATs on rails, I lost all excitement. I’ve since watched and played it but its just a hollow experience. Without any substance/story/background to the worlds, skins, or models it might as well be a shitty mobile game. Unless they address these concerns then I have no interest in the DICE iterations of this franchise. I’m surprised EA aren’t pumping out console games. We’ve had innumerable mobile games and one console release. Definitely a major area of neglect thus far in the new era.

    • December 2, 2016 at 1:23 am
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      Why would you put conquest in a modern game when it was completely crap mode to begin with?

      The single player mode was playing through the existing maps with bots as if it was a multiplayer match..because it was a multiplayer game. It had some voice over at the beginning and end of a map. Seriously?

      It’s absolutely insane how people view those old, terrible, poorly designed games. Great art direction. Poor game play. Poor level design. Sounds like what you’re all complaining about in the new Battlefront.

      • December 2, 2016 at 1:38 am
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        Wait wait wait. Did I say I wanted a re-issue of BF2? Did I mention either of the old games? I mentioned a couple of features that were in those games, and many others…

        I’m looking at how the entire FPS genre has evolved since that era, but this game just ignored that heritage. DICE’s Battlefront reminds me of the original Battlefront – really similar levels of content. Yet DICE have shown they can provide solid single-player stories consistently. They had to abandon any intentions to provide that and other features because the game was pushed for whatever reason for a November 2015 release. And to me that’s all ridiculous. 12-13 years of game development and all they had to offer was drastically improved graphics.

        • December 2, 2016 at 2:15 am
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          They announced it was a multiplayer game. That’s what it is. Why do you all want an 8 hour story? You won’t pay 60 dollars for multiplayer content that you can repeatedly play, day after day, against actual opponents with skill.

          But you’ll pay 60 dollars for an 8 hour interactive cinematic?

          • December 2, 2016 at 2:17 am
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            It was $100 on release in Aus. And yeah, I do want a cinematic story experience. And a full game. Just accept that people have other opinions. We are all different. You’ll find life a lot easier.

          • December 2, 2016 at 3:45 am
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            You’ll get your cinematic story experience. Visceral Games has been working on it since EA got the rights to Star Wars. Amy Hennig ( lead writer of the Uncharted series) and Jade Raymond (executive Producer on Assassin’s Creed and Splinter Cell series) are in the mix.

            The problem is that it takes a hell of a lot longer to design and create a narrative-based game with next-gen visuals than it does a story-free, online shooter.

            You have a different opinion, sure, but it’s an opinion based on your misinformed views on how game development works.

          • December 2, 2016 at 3:59 am
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            I am well aware of Viscerals project and have high hopes. I know as much as any pleb player does about game dev – you miscontrued what I wrote.

            Third party mobile platform games are clearly being prioritised due to the return on investment – low development costs and relatively high profit margins. This contrasts significantly to the way the rest of the new cannon has been handled this far with story and experience usually coming first with profit a natural flow on.

            The point I was making went over your head – the continuing playability of BF 2015 is as weak as a shitty mobile game because both lack depth. As time goes on it will be dwarfed by other projects within the SW ip.

          • December 2, 2016 at 3:48 am
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            Just because it doesn’t have something you want, doesn’t make it a bad game.

            What it does seem to make you, is butt hurt.

            But it wasn’t a secret. They announced no single player campaign deep in development.

          • December 2, 2016 at 3:51 am
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            It is terrible to play, and lacks depth and longevity. You are allowed to disagree. You will not convince me otherwise as I won’t convince you. That’s fine.

          • December 2, 2016 at 2:22 am
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            And BF2 had virtually no repeat or recycled maps. I’m thinking… Corscaunt was original, same with Utapau, Mygeeto, Felucia, Polis Massa, Tantive IV… even repeat planets had new maps – Kashyck moved to a fortress and Naboo went from the plains to Theed. You coild d/l the BF1 maps and mod them in fairly easily though on PC.

            Now it makes sense to me. The things you’ve said are utterly misinformed and you’re talking out of your black hole.

          • December 2, 2016 at 3:47 am
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            I’m sorry, what maps are recycled in Battlefront 2015? Are you talking about two Endor and Hoth tilesets?

            BF2 recycled almost every map from Battlefront 1 and then they tacked on a handful of new maps.

            And the maps were terrible.

          • December 2, 2016 at 3:53 am
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            I didn’t say any maps were recycled in BF 2015 dumb dumb. BF2 had zero recycled maps and you saying it did demonstrates that you don’t really know what you’re talking about.

          • December 2, 2016 at 5:38 am
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            Wrong. They recycled maps from Battlefront 1. You’re welcome to Wiki it. I owned both games back in 2004 and 5 when they came out, and I played through all of the maps.

            They did in fact recycle them.

          • December 2, 2016 at 6:08 am
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            You are also welcome to wiki it. If you do, you’ll see that the maps were all original. ‘The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront.’

            https://en.wikipedia.org/wiki/Star_Wars:_Battlefront_II

            There was an XBox content release of 4 of the BF1 maps further down the road. I also owned/own both. The map set is entirely different. They recyled some player model assets for sure – the releases were so close together you’d expect them to.

            Can you remember which specific maps were recycled? There were some repeat worlds, but the maps were absolutely different.

            Even the crossover settings I can think of – Echo Base, Endor, Theed, and Kamino – were entirely re-worked and re-imagined. Some planets were featured in both but with entirely different maps, which might be why you’re confused – Kashyyk (docks and hills vs beach-head), Geonosis (spire vs plains).

            Maps that had no BF1 equivalent world/setting featured in BF2 were: Felucia, Mygeeto, Utapau, Coruscant, Tantive IV, Death Star, Polis Massa, Jabba’s Palace, Mustafar and Dagobah.

          • December 3, 2016 at 4:44 am
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            12 new maps, most of which were terrible. The game came out within a year of release of 1. Minor graphic polishes and a handful of crappy maps. Dagobah? LOL.

            It was a full price game with a DLC or two worth of content. Oddly enough, what people complain about here all the time.

          • December 3, 2016 at 7:03 am
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            It was a full and rather different game to BF1. I just showed that. I went through some of the differences in maps step by step and directly contradicted your statement about the maps. Sure, Dagobah was a shit map – I was listing all of the new maps. You made a series of false statements, I called you on them, and now you’re clutching at straws.

            My original statement was that I had high hopes for the BF reboot and then the game did not include the kind of content I was looking for. I don’t enjoy playing it and I’m fairly sceptical of this statement from DICE acknowledging ‘complaints’ and promising a bigger game for the sequel.

            This extends vastly beyond a single-player campaign. A lot of us were excited about capital ship space battles and command, basic strategic components, space to ground ship battles, and fully intergrated ground/sky/space maps. A true representation of the ‘battlefields’ of Star Wars ala Endor etc. These were all components of Battlefront 3, which was ‘90% finished and ready for bug testing’ when Lucasarts cancelled it. There were many cancelled games that had similar content that we’d missed out on – namely Maul, 1313, and the cancelled Rogue Squadron sequels. Content announcements started trickling out in waves on DICEs website for BF 2015 about half-way through last year, just before and after E3 2015. A lot of the playable components of BF 2 had been scaled back (large vehicles on rails, space combat, CW era content). The game on release was fairly bare bones in comparison to a game released 12 years ago, and pretty much every FPS (including DICEs own releases) in-between. DLC since has brought the content up significantly. People blame the release schedule or the licensing agreement. I think its sympomatic of general trends in the industry over the last 6-7 years, and interestingly enough EA is the most common repeat offender of the big studios no matter what IP they’re handling. Your point is what, not to idolise BF2? That a game released 12 years ago is significantly less polished in many ways than todays FPS games? No shit sherlock. That’s called time. Most of us are born with a fairly healthy awareness of linear time so you don’t need to waste your days educating the vast hordes of internet fandom of its existence. Just think of all the things you could be doing instead.

            Why did you even bother engaging with me in the first place? We obviously have conflicting opinions and the likelihood of changing someones mind on the interweb is extremely low. Is it some kind of bizarre power thing? Crawl back under your bridge, play some BF 2015, have a wank, and never pursue a career in law.

          • December 3, 2016 at 10:31 am
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            It was the exact same game, with a slight graphics update, new “modes” that still just used the maps as they were, and 12 new maps.

            There were 13 months difference from the first game, to the second.

            They didn’t make a brand new game in that time, they made a better version of the first and repackaged it full price.

            Didn’t read your entire post, sorry.

          • December 3, 2016 at 4:43 am
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            12 new maps from 1 to 2. The rest were all rehashes.

          • December 2, 2016 at 3:23 am
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            Titanfall 2 or the new battlefield i think has a good blend of both options. It can be done.

          • December 2, 2016 at 3:46 am
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            Battlefield 1 has a lovely 8 hour interactive cinematic.

            But Battlefield games have always been multiplayer shooters, period. Ever since EA decided DICE had to include a single player component to ‘compete’ with Call of Duty for sales the end product has suffered.

            1 is actually the first BF to incorporate the single player narrative and still have a decent launch in a very long time. It’s still pretty short on maps. We’d have more, but you know, development resources go to that fantastic single player story arc that has infinite replay ability.

            I haven’t played TF2 to comment. Titan Fall one’s story mode was no different than Battlefront 1 & 2. Some narrative mixed with the maps and AI.

          • December 2, 2016 at 11:38 am
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            It’s not either or. They can do both, and well. It’s actually not hard to do.

          • December 3, 2016 at 4:43 am
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            Actually it costs money and resource development. It’s expensive to do.

        • December 2, 2016 at 3:38 am
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          You clearly have no idea how the game industry works, since you’re wondering why they aren’t spamming console star wars games like they are on mobile devices. (the answer is the exponential difference in time, money and effort required). I’m not defending Battlefront in any way, but you’re speaking from a position of near complete ignorance.

          This game wasn’t in development for 12-13 years. EA got the rights to Star Wars console games when Disney bought Lucasfilm, which means DICE was starting pre-production in their Frostbite engine no earlier than 2013.

          Yes, LucasArts had several aborted attempts at BattleFront III, but it’s a horrible idea for another developer to pick up where they left off- proprietary code with none of the original team around to consult and the game design may have flaws in the foundation that no amount of iteration can fix.

          To answer your question as to why it was released in November 2015, it is the curse of all licensed video games. When a game developer is supporting some huge tentpole media event, deadlines are immovable. That’s especially true for publicly traded companies like EA. It costs so many millions of dollars to pay for the license and market a game based on someone’s IP that developers tend to be even more risk averse than they are with their own IP.

          The Force Awakens was an unknown quantity in an environment where many fans still clung to deep disappointment in the prequels. This is why most of the first-wave interactive products launched before the film release. It’s an old trick- content creators can draft off the pre-movie hype and film studio marketing to increase awareness of the produ. If the film tanks, pre-orders and first week sales aren’t affected.

          It’s not a consumer-friendly strategy, but not enough people vote with their wallets to force change on the industry.

          • December 2, 2016 at 4:13 am
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            Please miscontrue my words. Your demonstration of your lack of understanding for written English will be humerous for someone out there. I said BF 2015 obviously cut off a whole lot of content which has been fairly standard in other FPS games of its ilk in the last 12-13 years. Nowhere did I say it was in development with DICE for that long. Cutting things like story mode was most likely because their development time was less than ideal and they had to prioritise.

            As to the other point, that’s a matter of release strategy and comes down to cba and roi calculations. Good point about risk aversion. Makes sense. There’s an argument to be made there though, looking at historical sales data on console games within the SW IP, a poor reception for TFA wouldn’t have dramatically effected BF 2015 sales had they pushed it back 6 months. The IP is demonstrably more resilient than most and EA have experienced that in the past. So it comes down to business versus quality – which is your point and actually was my point also. The balance between the two has been fairly consitently well judged elsewhere within the IP – even with licensed products (Lego, Travellers Tales game, Hasbro, Disney Land etc). EA is the exception to a well managed machine thus far in the Disney era.

            Now, coming half way into a discussion and condescending participants when you’ve only half understood their poiny IRL is considered pretty rude. Just because you have a keyboard in front of you does not mean you are the penultimate expert on any topic. All you have shown the world is that you’re able to misread and misunderstand what other people write, and have the arrogance to assume superiority without the grounds to do so. It always pays to think carefully before butting in whether in a personal or professional capacity.

          • December 2, 2016 at 11:36 am
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            So release the game later when it’s worthy of release. Now they got the largest selling Starwars game ever and it’s little more than a shell of other fps. If Battlefield was as limited as this game, I’d never buy it again.

      • December 2, 2016 at 1:39 am
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        That’s not what we’re complaining about in the new Battlefront. At all. The game plays well and looks great, but that’s it. Battlefront 2, for how dated its content became, had lots of content. It was a full game. BF2015 is nothing. Content-wise, I can give you dozens of free (or at least much cheaper) games with the same amount of stuff as BF2015.

        Also, when’s the last time you played BF2? The campaign was a bit more than just “multiplayer rounds with voiceover cutscenes”, though I’ll admit, not much more.

        • December 2, 2016 at 2:14 am
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          Battlefront 2 did not have a lot of content.

          It had a majority of its maps recycled from 1 with a few sprinkled in.

          The Clone Wars were not different than the OT, skins on troopers, and the specialized vehicles were only on a handful era specific maps.

          Space was novel but terribly implemented. The ships you fought on and around were ugly, the aerial combat no different from what you have in 2015.

          I played BF2 last year in preparation for the release of Battlefront 2015. The campaign mode was exactly what I stated it to be.

  • December 2, 2016 at 1:41 am
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    Battlefront was shallow, but the Battlefield games are great. Hopefully DICE puts more effort into Battlefront 2.

    • December 2, 2016 at 3:58 am
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      Have to say, I played Battlefield 4. I much prefer Battlefront.

  • December 2, 2016 at 2:22 am
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    I was one of those guys who bought the game at release and the 50 dollar season pass. 200+ hours later it is what it is. People will hate on it till the end of time because they have pent up rage and are upset that the game did not end up being what they wanted it to be. It took me a while to get gud because I died sooo much. I find that a lot of people who complain about the game suck at it, and use am excuse like “balance issues” to mask that they really just are terrible at the game.

    I do have to say though, that the game is vastly different than it was at launch and DICE really has put effort into making it a better game. There are still some problems and there will always be problems but at least they are making a conscious effort to better the game, when they could have easily just said screw it and not patched anything and just focused on the dlc content.

    • December 2, 2016 at 3:58 am
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      The whole reason I bought a PS4 was to play this. This was back in January before the Bespin, Jabba’s Palace, and the Death Star DLCs. I really have no complaints. Think its a wonderful game. I’m currently lost in Bloodborne, but will return once I complete that game.

        • December 2, 2016 at 5:21 pm
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          Good to hear. Will be checking Dark Souls 3 out next.

    • December 2, 2016 at 7:15 am
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      I dominated at the game… still felt it was shallow and way unbalanced. Especially the flight combat. It didn’t take long to basically “master” it which was another problem for me. Basically just grab the best gear… use it generally well and you’re on your way. I felt like after a week you get a good grasp on pretty much everything.

      I mean it’s a beautiful distraction that just didn’t have lasting appeal to me. Insulting people’s skill as a reason to hate seems a poor choice. I mean it’s possible. I often said as much about the original Titanfall. People just didn’t get that game.

    • December 2, 2016 at 11:29 am
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      I was beast from day one, which was he problem. The game gave me literally nothing worth fighting for. When I’m always a Jedi or Sith, it loses its appeal. It was thought that being Starwars was enough, it wasn’t.

    • December 2, 2016 at 1:02 pm
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      Yes. I agree. I got this game on Black Friday last year and still play it almost every day and elder scrolls online.

      Battlefront has its issues but I try to look past and see it for what it is. A decent Star Wars shooter game, but they really could have put all the DLC as the base game and have some more customization choices. I also feel like the ranking system is very boring and takes foreverrr to level up after 50.

      There’s not much to unlock and buying DLC that makes u still have to unlock items pisses me off. I hope the sequel is a lot better and I can’t wait to see how the new trilogy fits in. Scarif looks fun. Battlefront is about a 7/10

    • December 2, 2016 at 4:35 pm
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      So you are agreeing that people playing Battlefront payed to play a Beta for Battlefront 2? I’ve personally bought the game, didn’t really care for it, waited for DLC thinking it would make it better. Made the same mistake twice. The game is still crap.

      • December 3, 2016 at 11:05 am
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        I don’t think it’s crap, it’s just not as good as it could have been.

  • December 2, 2016 at 2:42 am
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    I didm’t sink too much time or money into battlefront since I heard a lot of the backlash, but I’m actually really excited. The visuals of Battlefront was spot-on star wars and if they can pull a titanfall and add a campain, more features, etc then this next one could be great!

  • December 2, 2016 at 6:35 am
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    I don’t get why they’re moving along with a “sequel” when they have so much of this game in place. Are they really going to make such a different product that it can’t be an expansion pack? We’ll know more when they release trailers and such

  • December 2, 2016 at 7:12 am
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    Anyone else bothered they aren’t AT-ACTs? 😛

  • December 2, 2016 at 11:26 am
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    THE game sucked. If it wasn’t a atrached to Star Wars no one would even consider buying the sequel.

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