Jade Raymond, best known for producing the original Assassin’s Creed, is currently leading an initiative to hire as many as 27 developers for the Motive Studios and Visceral Studios divisions of Electronic Arts. Raymond outlines the initiative as a way to assist in developing the Amy Hennig-led Star Wars project as production on the game kicks into high gear.
Last year, I wrote that the only limitation we have as game developers is the team’s imagination. I have always believed that to be true. But what’s really hit me since launching Motive last July and growing our team with so many talented people from across the world, is just how exciting and fun working with new people is. There truly is no limit to what’s possible.
Motive Studios is now 65 industry veterans strong, adding more each week, and driven by unbridled creativity to make unforgettable action games. We are well on our way, beginning our journey with a Star Wars game, and exploring ideas for our original IP. It’s really quite amazing to be a part of, and I can’t wait to be able to share more details about Motive’s projects.
Meanwhile, the team at Visceral Games is forging ahead into an exciting phase of development. Seeing Amy Hennig lead this team through the creative process has been incredible. She is a rare breed of storyteller, and she’s collaborating with the creative leaders at Lucasfilm to tell a new, authentic Star Wars story. Backed by the talented Visceral team, Amy and studio GM Scott Probst are taking this project in groundbreaking directions.
Of course, there’s a lot more to the story with each of these projects in our EA Star Wars portfolio, and we’ll be super excited to share more updates in the months ahead.
The Electronic Entertainment Expo is just around the corner (and with it, an EA Play event), so we’ll probably learn a more about EA’s forthcoming slate of Star Wars games next week.