A Hi-Res Look At The User Interfaces of Star Wars: The Last Jedi
With the theatrical release of Rian Johnson’s Star Wars: The Last Jedi winding down, WIRED have provided us with a few new Hi-Res photos of the movie’s gorgeous user interfaces. The shots give us a fascinating look at one of the more underappreciated aspects of the Star Wars universe-building. Check out these beautiful high resolution images after the jump.
Once again the visual effects team over at BLIND LTD was back at it again designing more background on-screen interfaces for Star Wars: The Last Jedi. The team of artists have recently designed user interfaces for Star Wars: The Force Awakens, Rogue One: A Star Wars Story and other major blockbuster films. These displays exists to support the story and provide a graphical complement to the movie’s action and dialogue.
Below, you’ll get a look at user interfaces from Poe Dameron’s X-Wing, Leia’s recovery room, Kylo Ren’s shuttle, the Dreadnaught, Snoke’s ship and several other scenes in the film.
May the Force be with you….
UI artist. Vital to almost every game, movie or app… But usually they they don’t get any credit for their work at all. If digital art was a band, they’d be the bass players. So thanks SWNN for this article đ
But what if they were bass players like Steve Harris or Geddy Lee? They’d blow your mind, and your brain, and your head….
If you’re too young to know who those guys are, Google is your friend. Or ask your parents…
Steve Harris is a good example. If you asked people to name one of the band members of Iron Maiden they’d say Bruce Dickinson even though Steve has been with the band longer than Bruce and does most of the songwriting. But that’s the terrible curse of the bassplayer. No matter how famous your band is, the leadsinger will always be more famous than you and the guitarist gets more soli. Only if you’re lucky you can share the groupies with the drummer. It’s a sad, sad life :/
Yes, it’s a beautiful mix of old school and newer modern design. Looks great. It’s the design and attention to detail which I love about Star Wars the most. Whether it be a star ship or all the way to a display console.
These are amazing. There are only two of them in the Wired article, however. Where did you guys get the rest of the hi-res images? The Blind site has a ton more but they’re all lower res. These are pretty much perfect desktop fodder I mean I’m, uhm…asking for a friend.
You missed one.
https://youtu.be/t4Fy6AUMv8E
Oh WhackyBantha. You are…a wacky……bantha…..
Best movie of the saga, together with Return of Jedi and Revege of the Sith
Just seeing that first picture give the chills, loved this movie so much.Hope DIsney never stops making SW movies
Thank you for the article! As a UI Designer at one of the major German car brands myself I feel forgotten more than less often, so it makes me happy to see articles like that floating around and bringing attention to one of the more detail oriented design disciplinies đ
I have to ask, why do you feel forgotten? In the digital age we live in, I’m sure people are interfacing with your work constantly and are very happy with the connectivity you help provide. I’m not trying to be snarky or sarcastic, just genuinely curious. What do you feel your work is overshadowed by?
Well, I can only speak for the automotive industry. 90% of people tend to judge a car by its exterior design, which is ironic because you are spending 99% of your time inside the car.
Ergo, that should be your main focus. If the interior doesn’t work or looks bad, your enjoyment of the vehicle will be greatly reduced, no matter how nice it looks on the exterior. And the User Interface is basically the main part which determines how well you can use your car because that’s where all the controls are. Especially now, where every new car features displays and touch screens. The has become the most important thing determining your experience with the car.
So, because of people still judging their car by the exterior look, automotive design departments are putting most of their resources into the exterior design + any car ad you see, shows the car from the outside. There is almost no marketing money spent for the interior (not mentioning the UI). So that’s why I tend to feel quite forgotten. It#s changing, but very very slowly…
I love my Audi, and Audi interiors are the best in the world. Nice to know a fellow Star Wars fan contributes to that!
thanks! Doing my best đ
The irony is that, for a UI to be great, the user must not notice it.
I’m saying that from a game development perspective.
No personal jab here, but Game UI is notoriously bad.
Yes as a UI/UX designer myself, I am in the sam boat as you. Completely overlooked, but I appreciate when I see it in the customers hands. This was a great article, love the design.
How did you get involved in the car industry. I think that would be a great step for me in the future…
Honestly, just apply. Thatâs what I did. I didnât have a single automotive project in my portfolio. Iâm not a at guy either. Frankly, I wasnât even a UI designer. I graduated in Industrial Design designing mainly consumer electronics equipped with displays which I designed some UI for as part of the product experience.
UX on the other hand can be a part of any product. Itâs not limited to UI only. So make sure you know what you are talking about whenever mentioning User Experience.
Also, the reason why you donât necessarily have to have experience in the automotive industry as a UI or UX designer to get hired, is because typical automotive majors taught at schools like Pforzheim, CCS or Art College donât teach you anything about interface and/or user experience. So unfortunately or, should I say luckily, car companies donât have a choice and have to hire out of the box.
So just go for it! đ