New Info On Visceral’s Star Wars Game.

While it was lost in the recent drama with Han Solo, a new set of rumors about the Visceral Games Star Wars title just got out – a few of them familiar, most of them unknown until now. What they’ve learned sheds light on the game’s story and a few of the gameplay mechanics.

 

 

SPOILERS!!!

 

 

If you recall one of our articles on the Visceral Games title, we’d heard that the game was originally going to be a title focusing on a younger version of Han Solo, but its story was reworked to be about a new character with his own story in the seedy underworld of the Star Wars Galaxy. Now, Making Star Wars just released two articles covering the mysterious video game project.

 

 

The game is set between A New Hope and The Empire Strikes Back, but errs closer to the events of the latter. Our hero, a smuggler known only by the alias “Dodger” (voiced by Todd Stashwick, who is also the game’s co-writer), was an Alderaanian human who ditched the Imperial draft to become a smuggler, a lifestyle which he quickly grew accustomed to as he made friends in low places. His life changed substantially for the worse when the Empire destroyed Alderaan; though he put the blame for the disaster on the Rebel Alliance for escalating the conflict, he soon found a bounty placed on his head by the Empire, who is looking to apprehend or kill any of Alderaan’s remaining survivors.

 

In the “present” of the game’s story, we find out that Dodger’s trying to raise enough money to bribe corrupt Imperials to take down his bounty, and he takes an odd job for Jabba in order to secure these funds. The problem he soon discovers is that the Empire is now expanding its occupation of Outer Rim planets in order to root out any Rebel Alliance sympathizers – which, naturally, shakes up many uneasy alliances (especially since one group, the Rang Clan, chooses to sell out to the Empire). Dodger is horrified to discover that the Empire has found a way to weaponize the remains of Alderaan with a mysterious substance that can be found in the asteroid field where the planet once was, and when the weapon is used on someone he cares about, he and his motley crew commit themselves to making sure that this abominable weapon can never be utilized.

 

 

Also during their latest podcast, MakingStarWars revealed new details on a new R2 inspired droid from the game, based on some concepts they’d seen. According to them this droid is based on Ralph McQuarrie’s design of Artoo and it belongs to Dodger. The droid is like a medic to the main character. Here’s more from Jason:

She travels on a rolling base covered by a cylindrical body. However, the big difference for Doc is that her head docks to her body allowing her to detach and help in interesting way. Doc will presumably heal you on game. Her body is white. The detailing (like where Artoo is blue) is red. She has a disc antenna on top of her heard like Chopper.

 

 

For whatever reason, I’m getting some serious Dark Forces vibes from the sounds of this story, and let me say that that ain’t a bad thing – the game seems like a great template to draw inspiration from for this sort of narrative. While Dodger is a smuggler, he’s not a carbon-copy of Han Solo, which should hopefully be apparent as we learn more about his backstory and how Alderaan is heavily tied to it. One last thing to note is that Dodger has a light-whip that comes in handy in combat (usually to ensnare enemies so that they become sitting ducks for his blaster). All in all, the game’s story sounds very interesting – but what we’re all really interested in is gameplay, which sadly won’t be revealed for a while.

 

 

Source: Making Star Wars

 

 

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Grant has been a fan of Star Wars for as long as he can remember, having seen every movie on the big screen. When he’s not hard at work with his college studies, he keeps himself busy by reporting on all kinds of Star Wars news for SWNN and general movie news on the sister site, Movie News Net. He served as a frequent commentator on SWNN’s The Resistance Broadcast.

Grant Davis (Pomojema)

Grant has been a fan of Star Wars for as long as he can remember, having seen every movie on the big screen. When he’s not hard at work with his college studies, he keeps himself busy by reporting on all kinds of Star Wars news for SWNN and general movie news on the sister site, Movie News Net. He served as a frequent commentator on SWNN’s The Resistance Broadcast.

47 thoughts on “New Info On Visceral’s Star Wars Game.

  • June 27, 2017 at 4:47 pm
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    “light-whip”
    *shudders*

    Rest of it sounds good though.

    • June 27, 2017 at 4:57 pm
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      Isn’t one shown in Rebels? When Sabine was training.

    • June 27, 2017 at 5:18 pm
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      Light whips are awesome.

      • June 27, 2017 at 5:38 pm
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        To each his own. I didn’t like them in the old EU either.

    • June 27, 2017 at 9:51 pm
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      light-whip = whip = Indiana Jones in Star Wars = facepalm

    • June 29, 2017 at 4:48 am
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      See: Lumiya from the old Marvel Star Wars comics.

  • June 27, 2017 at 4:50 pm
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    I’ve got a gut feeling this’ll be really good!

  • June 27, 2017 at 5:28 pm
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    The picture of the guys hanging on the cliff below the troopers reminds me of Uncharted. Which would be great.

    • June 27, 2017 at 7:55 pm
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      That’s the template that they’re looking at. Amy Hennig is working on the game for a reason.

      – Pomojema

    • June 29, 2017 at 4:47 am
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      As KungFuCthulhu mentions, Amy was the creative director and lead writer for the Uncharted series, so it is very likely going to be in that vein. Unfortunately, I have no interest in playing a semi-interactive movie punctuated with QTE’s, so I’m hoping the game will be more than that. :

  • June 27, 2017 at 6:00 pm
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    todd stashwick looks very similar to the guy coming out the cantina in the trailer, he is a good actor i like what he done on 12 monkeys. Anyway im getting old waiting for this game

  • June 27, 2017 at 6:35 pm
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    So basically if I am understanding correctly, the game is an interquel between Episode 4 and 5 and stars someone named Dash Rendar.

    • June 27, 2017 at 9:48 pm
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      You are understanding incorrectly.

  • June 27, 2017 at 7:59 pm
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    “the Empire has found a way to weaponize the remains of Alderaan with a mysterious substance that can be found in the asteroid field where the planet once was, and when the weapon is used on someone he cares about, he and his motley crew commit themselves to making sure that this abominable weapon can never be utilized.”
    .
    The construction of this sentence aside, this sounds…awful. I mean like a truly abysmal idea for the core of the story. One, in a game about the seedier side of the GFFA, can we please…PLEASE have one adventure that doesn’t involve a superweapon? These are smugglers, petty criminals, and scoundrels – this calls for inter-character conflict, not galaxy-shattering weapons. Two the idea of ‘weaponizing the remains of Alderaan’, unless a metaphor for, say, galvanizing the surviving population, is just so, so painfully stupid as to beggar belief.

    • June 27, 2017 at 9:48 pm
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      Doesn’t say anything about a superweapon or galaxy shattering there. Might be something like a chemical gas, low scale, but still horrific.
      It’s why I don’t judge based off rumors.

      • June 27, 2017 at 11:10 pm
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        “weaponize the remains of Alderaan with a mysterious substance that can be found in the asteroid field”
        .
        I mean, I was speaking broadly there,obviously. Tell me honestly that that description doesn’t say ‘super-weapon’ to you though. If it was something mundane and limited in scope like ‘poison gas’ there’d be no reason to involve the remains of Alderaan in the story – you’d just have a lab somewhere develop the thing. Invoking Anderaan strongly suggests, I agree, IF this is true and accurate, that it’s something bigger.

        • June 28, 2017 at 8:31 am
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          I disagree, it doesn’t sound like a planet-killer at all. The Empire at this point would have been scrambling its major resources to get DSII underway, and Sidious would be focused on establishing his contingency plan. Not a ton of research to devote to some other superweapon.

          And think about it: Alderaan was the only planet that the Death Star got to destroy. Its chunks would have been irradiated by the kyber laser, maybe to some previously-unknown effect. Certainly nothing super, but maybe something on the same mundanity level of “a new series of rifles” or “fuel for our new war droids”. It’s a valid source of McGuffin Fuel(tm).

          • June 29, 2017 at 4:44 am
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            I’m going to side with Crankypants here – you’re using a narrow definition of “superweapon”. A chemical, radiation or plague weapon that kills off large populations also qualifies, and that’s what this seems like.

          • June 29, 2017 at 5:32 am
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            Any Halo fans here would immediately see the similarity between this and Halo Nightfall – destruction of Alpha Halo leads to irradiated piece of Halo debris, which has new element on it that is deadly to humans and is weaponized by covenant remnants….

        • June 28, 2017 at 2:58 pm
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          Maybe, but they are doing a good job of keeping stories smaller scale and not galaxy-threatening.

          • June 29, 2017 at 7:33 am
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            They have to, since the stories themselves are now canon, even in a video game.

          • June 29, 2017 at 3:11 pm
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            Exactly, which is a good thing.

  • June 27, 2017 at 8:54 pm
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    I’ve always wanted GTA style Star Wars game more than playable movie like Uncharted. It seems that Beyond Good and Evil 2 will be a good replacement for me.

    • June 27, 2017 at 9:17 pm
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      Yeah a massive open world would be great. Instead on unlocking new areas on the map, they could be new planets in the system or something.

      • June 27, 2017 at 9:22 pm
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        Yes, doing missions and exploring planets, that would be a great Star Wars game, but I don’t think EA would do that.

  • June 27, 2017 at 9:49 pm
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    Hmmm, Tatooine again? Are we ever going to get back to Coruscant? Particularly Empire-era. Seems like the perfect place to mix wealth/power/elegance alongside dark underworld characters.

  • June 27, 2017 at 10:17 pm
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    Is it too much to ask for a truly open world Star Wars game in the same mould as Far Cry, Red Dead Redemption or GTA.

    Get in your ship, go to another planet etc…it would sell by the millions

    • June 27, 2017 at 11:46 pm
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      They have not the balls. but please not TOR ever.

    • June 28, 2017 at 6:49 pm
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      I wish they would make a game like that, would be so awesome… And please inbetween the movies timeline.

    • June 29, 2017 at 4:41 am
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      There is at least one other AAA Star Wars game known to be in development apart from this one and Battlefront 2. Hope springs eternal.

  • June 27, 2017 at 11:54 pm
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    Last picture is Naboo ?

    • June 29, 2017 at 4:49 am
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      I want to see an Imperial controlled Naboo. I loved playing that in Battlefront. The concept is pretty cool from a story-line perspective too

  • June 28, 2017 at 12:02 am
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    Sweet! A Shadows of the Empire remake with hints of Dark Forces and Jedi Knight. I am all in. __/’

  • June 28, 2017 at 2:28 am
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    Can we please pleeaase get past this time period between IV and V? They’ve been releasing so much in that period, and it’s getting old.

    • June 28, 2017 at 8:19 am
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      I haven’t been paying TOO much attention, but all I’ve seen in high-profile nucanon is stuff like Aftermath and Rebels, which take place after and before the OT respectively. What else takes place post-DS1-pre-Hoth?

      • June 28, 2017 at 11:12 am
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        the Marvel Star Wars comics (Star Wars, Darth Vader, Doctor Aphra etc) are set in this time perod.

      • July 4, 2017 at 10:56 pm
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        Damn near every comic series so far and multiple books.

  • June 28, 2017 at 3:46 am
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    1313 all over again.

  • June 28, 2017 at 6:24 pm
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    Sounds fairly good, actually. I do love seeing the smuggler’s perspective. Now, I love the OT like many people, but really those movies only captured one perspective; the rebels via Luke. And while the NC and Legends to an extent did showcase the Imperial perspective, one shouldn’t forget there are other factions involved; each with their own stakes in the Galactic Civil War.

    So, I applaud the game developers for recognizing this and I do look forward to seeing the NC’s take on Smugglers and the underbelly of SW. As for weaponizing the remains of Alderaan, I will admit it sounds ridiculous, but I cannot complain.

    Sure, I grow tired of superweapons in SWs, but really given how KOTOR(SPOILERS FOR THE GAME) had the Starforge to where it drained Force energy to create super advanced robots, I would be hypocritical if I said that was too stupid(SPOILERS END).

    And heck, I think that in of itself is creative. Especially, if it is used to make the stakes more personal. So yeah, this looks right up my alley. 🙂

    • June 28, 2017 at 6:25 pm
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      As an addendum, I do hope we eventually get a Jedi centered game at some point, like The Force Unleashed. I could imagine a Luke Skywalker or even Ben Solo game set between ROTJ and TFA. It would be an excellent way to flesh out that space between and give glimpses into Luke’s Jedi temple. 🙂

      • June 28, 2017 at 8:21 pm
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        Just give us a new Jedi academy set between 6-7 with cooperation (Master/Apprentice)

        • June 28, 2017 at 8:44 pm
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          As Fry would say: “Shut up and take my money.”, if that were the case. 🙂

      • June 30, 2017 at 12:59 am
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        We have way too damn many Jedi games. Maybe not in nucanon, but that doesn’t mean the EU doesn’t exist. A whole trilogy of Jedi Knight games, two Force Unleashed games, two KotOR games. I’d count Super Star Wars ESB and RotJ, too.

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